Pre-made assets and code are completely fine, we just don't want something you've already entered in another jam.ģ. These projects should be made for and during the jam itself. The gameplay style is your choice completely.Ģ. We pretty much want it to be depths-themed. It doesn't have to be from the jam) and offer a consultation about how best to move forward in regards to marketing, outreach, and promotion.ġ. I'll start with an easy one: Everyone who submits a project to the jam will get a free consult from the production team at DreadXP. Yes, there are absolutely prizes! We'll announce them as the jam goes on, and they'll include some pretty neat stuff. Entries will be judged by the staff at DreadXP, along with some of our community members. The jam will run for 10 days, from December 10th to December 20th. Fearful fishing, scary sailing, dreadful diving, and everything in-between. So we're dredging the depths, as it were, and opening up entries to contain everything under the sea. ![]() When talking about just fishing, we were ignoring all the other awesome and terrifying things that reside in the ocean. While fishing horror is great, and encouraged, we wanted to get a little Lovecraft with it. After a second Fishing Horror Jam that failed to get the promotional push it needed to be noticed, I've begged my employer, DreadXP to join me in hosting a new Fishing Horror Jam, with a slightly expanded theme. ![]() In 2020, the Fishing Horror Jam was a weird idea that people seemed to love. The Fishing Horror Jam rises from the depths.
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